The ultimate strategy game, Risk is all about investing your resources, forming a plan of attack, and timing your stroke of genius! Players will need to constantly survey the board for areas of weakness and concern, while anticipating the moves of other players before they happen. Will you play conservatively or aggressively? Form alliances or operate alone? Students will love the strategy that goes into world domination!
How to Play
In the game of Risk, the goal is simple: players aim to conquer their enemies’ territories by building an army, moving their troops in, and engaging in battle. Depending on the roll of the dice, a player will either defeat the enemy or be defeated. Players will receive reinforcements after each turn that grow as new territories are conquered. The player who conquers every territory on the board is the winner!
Risk is more than just rolling dice and engaging enemies on the battlefield—the second half of the game is diplomacy! Players can forge alliances with friends, pledge their support to a campaign, and even enter into secret treaties with other players while the opportunity is rife. Treaties can also be broken and betrayals made—whatever gets you one step closer to total domination is possible in Risk. Just make sure you’re not crossing the wrong ally!
Includes game board, armies with 40 Infantry, 12 Cavalry, and 8 Artillery each, deck of 56 Risk cards, 1 card box, 5 dice, 5 cardboard war crates, and game guide. For 2-5 players ages 10 and up.